You’re never technically alone in space, but Moons of Madness continually comes up with credibility-stretching excuses to separate you from your fellow crew members. Thankfully, these encounters are spaced out enough that the tension is given time to build. With no means of defending yourself against these enemies, running or hiding is your only option. Instead, you’re up against mutated plants, burrowing monsters, robots and more. There’s an easter egg where you stumble across a couple of Cthulhu statues – but Moons of Madness is all the better for not name-checking Lovecraft’s otherworldly entities every five minutes. The real benefit of this is that, through mining the MMO’s mythos, H.P. The game takes place in the same universe as Funcom’s Secret World, though you won’t lose out for not having dabbled in that MMO. What if the window were to crack, leaving you choking as the Martian “air” pours in? When the game tasks you with fixing a minor flood, there’s an unpleasant thought at the back of your head… what if you manage to disable the entire facility’s water supply? Even before everything kicks off, Moons of Madness has you thoroughly on edge. Just gazing out of your cabin window will give you the shivers, as you behold the largely featureless surface of Mars. Not so in Moons of Madness which, at every turn, drives home the message that no-one is coming to the rescue. It’s never pleasant being stranded on a gloomy island, populated with people who might turn on you at the slightest drop of a hat, but on an island there’s always the slim possibility you could make it to the mainland. It’s the overwhelming sense of isolation that makes this Lovecraftian horror outing so unsettling. Outer Wilds knew it and now it’s Moons of Madness‘ turn to pile on the terror. Space exploration is sheer nightmare fuel.
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